Overcooked is, naturally, a cooking simulation game where you must work together as a team to keep your food from burning and setting the kitchen on fire.
It may make or break your relationship. You’ve been warned.
In Overcooked, you and other chefs have to prepare food, cook it, and serve it up based on the orders you’ve received so you can satisfy your paying customers.
There’s a time limit for each round and during a round, orders come up that need to be filled. Completing an order correctly earns coins and gets you stars (up to 3) at the end of the round. You need certain number of stars to keep progressing through the world map.
Playing the game is relatively easy. Mastering it, communicating well and not murdering your fellow chefs in real life is a challenge.
Simple enough of a premise, yeah? Maybe a bit too much like real life for some people. Or maybe some “hardcore” gamers balk at the idea of being a chef in a game. But this is one of the most notable local co-op games to come out in recent years.
I say local co-op because you have to keep in mind that there is no online multiplayer. It has been requested since the game came out in 2016 and there still seems to be no likelihood that it will ever arrive. But you have to know that this entire game was created by just two guys so…gotta cut them some slack.
So if you’re going to play this game, keep these things in mind:
- You have to have friends who will play this game with you in-person.
- You only need one copy of it.
- It is strictly a co-op game. Single player is stupid hard and not worth trying to attempt.
That being said, the game itself is harder than it looks. You have to be talking through the levels and constantly communicating and working as a team if you want to succeed. It has been said that this game can either enhance relationships or completely destroy them.
Alex and I loved this game from the get-go. We’ve spent about 5 hours playing it to date, which may not seem like a lot but the gaming sessions have been a blast. Our biggest issue is that we still have not beaten the final level.
There’s also a quirk where I can’t speed up my chef by using the keyboard, whereas he can use a button on his Xbox controller to make his little guy go faster. There are still some glitchy things here. Also, we wholeheartedly recommend the approach of one person using a controller and one person using a keyboard. It’s hard to do the split keyboard thing.
This Steam review basically sums it up:
The game itself isn’t perfect and the concept isn’t new. But it’s one of the best co-op experiences on the market right now and it’s easy to play it small, digestible sprints (but too much on the keyboard literally makes my hand hurt).
Overall score: 9/10
Developer: Ghost Town Games
Game Type: Simulation, Time Management
Bartle Type: Achiever, Socializer
Player Count: 2-4
Average Play Session Time: 15 minutes
Type of Co-Op: Couch
Platforms: PC, PS4, Xbox One, Nintendo Switch